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hero wars guild master guide

That is especially important in the Dungeon mode, because it might save you a lot of health for your titans. Again, use their choice to give you an idea of their power of each type of team: Heroes or Titans. The winner of the Guild War is the team who has scored the most points when the guild war ends. The following NPCs will only offer a Master Dungeon Guide [Hard Mode] to level 20 characters on an account with Eye of the North hard mode unlocked. 1st in silver plays 6th in gold and 3rd in silver plays 4th in gold. Recruiting heroes unlocks a number of skills for the account (specifically, those the hero begins with). Inventory can be changed in much the same way as you change your own character's kit: open the inventory panel, select the hero's portrait, and drag the appropriate weapons and/or double-click the desired runes/insignias to apply them to the hero's paper doll. Mercenaries are like any other hero: they can only use the weapons customized to their owner, but not to the character after which they were named. The goggles are at the top of the lighthouse, next to the vista. } members, you can create your team of Heros, and when placed by the GM (Guild Master) or an officer, You should, at least, receive the minimum amount of participation points (#unconfirmed#). Guild Wars will start and end at the specific times indicated on the Guild War clock. Nobody ever said "Hey, you're in charge now" but apparently I'm in charge now. Matching systems in the war work like this: Matching is arranged bythe Guild'srating and total Victory Points earned for the Week. The losing guild will get a smaller reward. Once the enemy is released, they stay stunned for 2 more seconds. $('head').append('